設計巧思力學實驗室
DesignThinkology Lab:這是一個應用設計思考的創新與創造力;試圖來解決“人類”複雜問題的教學研究與案例分享的搜集和一些紀錄
2023年3月7日 星期二
2023年2月28日 星期二
2022年11月3日 星期四
到2022年美國的設計思考相關的認證與訓練營
- Coursera Design Thinking courses
- Darden Executive Education and Lifelong Learning Certificate in Design Thinking
- eCornell University Design Thinking certificate
- EdX RIT MicroMasters Program in Design Thinking
- Global Knowledge Design Thinking Boot Camp
- IBM Enterprise Design Thinking training
- IDEO U Foundations in Design Thinking certificate
- Innovation Learning Innovation & Design Thinking Facilitator Program
- MIT Sloan Executive Education Mastering Design Thinking
- Stanford University Design Thinking Bootcamp 最貴的課程1,4000元美金差不多要448,000 台幣
2022年7月31日 星期日
台灣設計思考可以再進步的地方-教學材料硬體設施的問題?
在設計思考的步驟中:
我個人的教學經驗
其實定義問題是最困難的
雖然每年都有政府輔助青少年的設計思考培訓可以看到還是由台大來負責執行
我個人覺得
推廣設計思考向下紮根的教學案
還是僅停留在某幾個國立的學校裡
天龍國果然幸福可以擁有國內最完整也是最大的教育機構台大社團來搞這麼大的活動
非常樂見其成
不過
上面這本書設計思考工具箱英文版一上市 剛好我在LInkedin 認識其中的一位作者時 我再出版後約一個多月在雅馬遜上就買了原文的
這本書介紹是六大步驟
幾年前推廣的普遍五大步驟
是不同的流程
不過作者有給我建議 不用太在乎 五個或六個流程
重要是思考的發散收斂與CPS (creative problem solving)
但以我在大學教大一新生的經驗中
的確
使用新的六大步驟
同理心拆開變成
明了與觀察作為第一步第二步
學生的反應有明顯的差異
與提早知道定義問題的困難處
當精實創業碰到設計思考時Lean Startup Meets Design Thinking
google 找了兩個大咖 Tim Brown 和 精實創業Lean Srartup的作者
來分享兩者之間的同異
我也在
大陸的出版的書中
找到一本
是我最近看到有關講設計思考
最好看的一本
我有買回家
作者張凌燕
本來覺得封面設計 好像比較插畫一點
仔細一看
哇 這是我看過關於講設計思考design thinking寫的最棒的一本(2018的時候)
Lean Start up 的重點是
- MVP (minimal viable product )
- core is 建構---評估---學習 的循環
作者最後講到台灣的案例
其中有家公司叫
http://www.pebbo.co/
最後最先搞design thinking學位d.school 的 stanford 也有教授拿來比較可以參考看看
2022年3月30日 星期三
Experiencing emotions in design thinking: How positive and negative affects play their part in the innovation process
Experiencing emotions in design thinking: How positive and negative affects play their part in the innovation process
T Utriainen, L Valtonen - CERN IdeaSquare Journal of Experimental Innovation, 2022
… This study analyzes design thinking teams' self-reported emotional states and
explores the emotional spectrum associated with various innovation activities. The
Geneva Emotion Wheel instrument is used to map relations between 20 emotions …
explores the emotional spectrum associated with various innovation activities. The
Geneva Emotion Wheel instrument is used to map relations between 20 emotions …
2020年7月16日 星期四
from one of The DT playbook Author Patrick Link answer
david asking : If I will teach in the coming semester for freshman in admin. college in the university, there have two hours per week and 18 weeks times to coteach young guys, what kind module will suggested, 5 ideo or ur 7 phrases?
Patrick Link:
I think whatever 5, 67 processing, we must depend the TA what we teach or mentor or coach.
I think whatever 5, 67 processing, we must depend the TA what we teach or mentor or coach.
D.T. tool let innovating facilitator easy to explain complex processing and simple visual using.
I try to use Chinese/English to help Teacher to understand 50 DT creativity tools
First, as the teacher, we must know ur student's learning strategy and goal, for example, we teaching the freshmen in managing college we just teach DT to Test! As when we arranging and planning the 18 weeks syllabus structure, tell the truth if u are also fresh lector, you never know what are your client level? It's mean their are so many client or student factors, only know their are "pro-high school graduate student".
I would recommend to do at least 3 iterations.
1. understand the problem
2. reframe the problem and first idea
3. obtain problem solution fit and create the lean canvas
2019年9月1日 星期日
2019年8月25日 星期日
AEIOU Research method
AEIOU Framework


Reference
AEIOU is a heuristic to help interpret observations gathered by ethnographic practice in industry. Its two primary functions are to code data, and to develop building blocks of models that will ultimately address the objectives and issues of a client.
One of our principal analytic frameworks for looking at and understanding a situation is the AEIOU framework. What is important is not only understanding and describing each element of the framework, but also understanding the interactions between the elements. [E-Lab 1997]
Taxonomies
AEIOU stands for 5 elements to be coded: Activity, Environment, Interaction, Object, and User.
- Activities are goal-directed sets of actions—paths towards things people want to accomplish. What are the modes people work in, and the specific activities and processes they go through?
- Environments include the entire arena where activities take place. What is the character and function of the space overall, of each individual's spaces, and of shared spaces?
- Interactions are between a person and someone or something else; they are the building blocks of activities. What is the nature of routine and special interactions between people, between people and objects in their environment, and across distances?
- Objects are building blocks of the environment, key elements sometimes put to complex or unintended uses (thus changing their function, meaning and context). What are the objects and devices people have in their environments and how do they relate to their activities?
- Users are the people whose behaviors, preferences, and needs are being observed. Who is there? What are their roles and relationships? What are their values and prejudices?
Process
- Materials are gathered via ethnographic methods: notes, photos, videos, interviews, field observation, etc.
- During field observation, use the AEIOU framework as a lens to observe the surrounding environment.
- Record observations under the appropriate headings.
- Supplement direct observations with photos or video tape when appropriate.
- Review and cluster observations to disseminate higher-level themes and patterns.
Origin
The AEIOU framework was originated in 1991 at Doblin by Rick Robinson, Ilya Prokopoff, John Cain, and Julie Pokorny. Its aim was to help analyze Ethnomethodology data and Conversation analysis with MECE categories.
Human Organization
Winter 2000, Vol. 59, No. 4, pp. 377-388
Christina Wasson
https://doi.org/10.17730/humo.59.4.h13326628n127516 |
Design
Members of the design profession help develop new products and services of many kinds, and they are centrally concerned with satisfying the needs of users of their products. Ethnography appeals to designers because it provides a window onto the ways consumers interact with products in their everyday lives. The paper provides an overview of this extension of applied anthropology to a new domain. It traces how ethnography became known to designers and the transmission of particular research traditions that have shaped the practice of "ethnography" in the design field. Ethnomethodology, conversation analysis, and activity theory have been prominent theoretical influences. Most data-gathering methods are characterized by the use of videotape. As an example, I describe the research practices of one design firm, formerly known as E-Lab LLC, now part of Sapient Corporation.
“Towards identifying the user’s unarticulated needs” - ppt download
“Towards identifying the user’s unarticulated needs” - ppt download: EMPATHIZE OBSERVE IMMERSE ENGAGE To Empathize the User one need to have observation again and again For better Empathy of User, students need to follow below mentioned steps - EMPATHIZE OBSERVE IMMERSE ENGAGE Observing users’ action and hypothesizing why they are acting a certain way Generate the questions like – What, Why, When, Where, How….. Become the user and live their experience by Role Playing Visit the Industries for Observe, immerse, Engage (At least for 4 weeks*) Interacting with User/Industry people about their products, processes and all related queries
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